Job Opportunity Posted yesterday Updated 30 Sep 2026

3D Modeler Artist

Company
Location

Job Description

Job Description

Job Title: 3D Modeler Artist – Immersive Surgical Training

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Department: Immersive Technologies.

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Location: Vapi, Gujarat – On-site

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Reports To: XR Lead

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Job Purpose:

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To create high-quality, production-ready 3D assets for an immersive surgical training and robotic simulation platform, including surgical instruments, robotic console components, operating-room environments, medical equipment, and anatomical models. The role will support the end-to-end 3D asset pipeline by developing optimized models from references, CAD data, technical drawings, and clinical inputs for integration into real-time simulation environments.

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Key Responsibilities:

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1. 3D Modeling & Asset Development

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  • Create high-quality 3D models of surgical instruments, medical devices, robotic console components, operating-room environments, and supporting assets.
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  • Develop both hard-surface and organic models based on photographs, technical references, CAD data, drawings, and clinical inputs.
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  • Ensure models accurately represent real-world dimensions, proportions, geometry, and functional characteristics.
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  • Maintain clean topology, proper edge flow, object hierarchy, naming conventions, and real-world scale.
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2. Real-Time & Simulation-Ready Asset Preparation

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  • Create optimized 3D assets suitable for real-time rendering and interactive surgical simulation.
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  • Develop LOD-ready models where required and maintain appropriate polygon budgets for real-time performance.
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  • Ensure correct pivots, transforms, orientation, scale, and hierarchy for downstream integration.
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  • Optimize meshes while maintaining the required visual quality and geometric accuracy.
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  • Prepare assets for integration into Unity and other real-time simulation environments.
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3. Surgical & Medical Asset Development

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  • Develop realistic 3D representations of surgical instruments, robotic systems, medical equipment, operating-room environments, and anatomical structures.
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  • Work with clinical and medical experts to understand surgical workflows, instrument usage, and anatomical requirements.
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  • Incorporate clinical and technical feedback into 3D asset development.
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  • Ensure appropriate visual and dimensional accuracy for surgical training and simulation applications.
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4. CAD, Reference & Mesh Preparation

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  • Convert and optimize CAD/reference data for use in real-time 3D environments.
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  • Perform basic CAD cleanup, mesh optimization, retopology, and geometry preparation.
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  • Prepare clean meshes for handover to sculpting, texturing, rigging, animation, and technical-art teams.
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  • Perform basic UV layout and ensure assets are appropriately structured for downstream texturing.
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5. Cross-Functional Collaboration

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  • Work closely with 3D Artists, Technical Artists, Unity Developers, Simulation Engineers, Clinical Experts, and XR teams.
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  • Participate in regular production and pipeline review meetings.
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  • Coordinate with downstream artists for sculpting, texturing, rigging, and animation requirements.
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  • Proactively communicate technical challenges, dependencies, quality issues, and production blockers.
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  • Contribute to improving the overall 3D production pipeline and asset development standards.
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6. Documentation, Version Control & Quality

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  • Follow established asset naming, folder structure, modeling, and production standards.
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  • Maintain asset versions using Git, Git LFS, or the approved Digital Asset Management (DAM) workflow.
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  • Document polygon budgets, LOD structure, asset versions, references, and known issues where required.
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  • Perform quality checks on geometry, topology, scale, pivots, naming, and performance before asset handover.
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  • Ensure timely delivery of assets according to project milestones and production requirements.
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7. Innovation & Learning

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  • Contribute to the development of next-generation immersive surgical training and robotic simulation technologies.
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  • Explore new techniques for 3D modeling, optimization, visualization, and real-time simulation.
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  • Stay updated with emerging technologies in 3D modeling, XR/VR/AR, medical visualization, gaming, and simulation.
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  • Contribute to process improvements and innovative approaches for creating realistic medical and surgical assets.
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Qualifications and Experience:

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  • Diploma / B.E. / B.Tech / Bachelor's degree / equivalent qualification in 3D Design, Animation, Game Art, Multimedia, Visual Effects, or a related field.
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  • 4–6 years of professional experience in 3D modeling and asset development.
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  • Strong professional experience with Autodesk Maya and/or Blender.
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  • Experience in game-ready, simulation-ready, or real-time 3D asset production.
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  • Experience with hard-surface and/or organic modeling.
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  • Experience creating 3D assets from references, photographs, technical drawings, or CAD data.
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  • Experience working within a multi-artist or production pipeline is preferred.
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  • Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, automotive visualization, or digital-twin projects will be an added advantage.
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Skills and Competencies:

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  • Strong proficiency in Maya and/or Blender.
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  • Strong understanding of hard-surface and organic 3D modeling.
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  • Good understanding of topology, retopology, UVs, polygon optimization, and LODs.
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  • Understanding of real-time asset preparation and Unity workflows.
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  • Basic knowledge of Git / Git LFS or equivalent version-control workflows.
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  • Strong attention to detail and visual accuracy.
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  • Ability to interpret technical drawings, CAD data, and real-world references.
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  • Good understanding of scale, pivots, transforms, hierarchy, and asset organization.
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  • Strong communication and collaboration skills.
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  • Ability to work in a multidisciplinary environment involving artists, engineers, clinicians, and technical teams.
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  • Passion for 3D visualization, simulation, immersive technologies, and medical technology.
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Key Performance Indicators (KPIs):

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  • Quality, accuracy, and visual fidelity of 3D assets developed.
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  • Timely completion of assigned modeling and asset-development activities.
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  • Compliance with topology, polygon, scale, pivot, naming, and LOD standards.
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  • First-pass acceptance rate of submitted assets.
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  • Quality and efficiency of CAD/reference-to-production asset conversion.
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  • Successful handover of clean assets to sculpting, texturing, technical-art, and Unity teams.
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  • Compliance with real-time performance and optimization requirements.
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  • Effective collaboration and timely resolution/escalation of production issues.
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  • Contribution to development and continuous improvement of the immersive surgical training platform.
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Portfolio Requirement:

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  • Candidates must submit a professional portfolio demonstrating relevant 3D modeling work.
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  • Portfolio should preferably include hard-surface assets, environments, medical/surgical instruments, wireframes/topology, and real-time/game/simulation-ready models.
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