Job Opportunity Posted 2 days ago Updated 01 Oct 2026

Unity Look-Dev Artist

Company
Location

Job Description

Job Description

Job Title: Unity Look-Dev Artist.

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Department: Immersive Technologies

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Location: Vapi, Gujarat

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Reports To: XR Lead

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Experience: 4–6 Years

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Job Purpose:

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To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.

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Key Responsibilities:

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1. Unity Look Development & Scene Creation

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  • Build, configure, and maintain Unity scenes for immersive surgical training modules.
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  • Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.
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  • Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.
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  • Establish reusable Unity scene templates and master configurations for different training modules.
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  • Maintain visual consistency across multiple simulation modules and environments.
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2. Lighting & Environment Development

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  • Design and implement realistic lighting setups for operating-room and surgical training environments.
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  • Create and maintain master lighting rigs suitable for different training scenarios.
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  • Configure real-time and baked lighting workflows based on project requirements.
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  • Optimize lighting quality while maintaining target workstation GPU performance.
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  • Evaluate scenes under different camera positions, viewpoints, and training conditions.
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  • Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.
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3. Materials & Rendering Setup

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  • Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.
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  • Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Unity.
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  • Configure material properties to achieve the required visual quality and physical appearance.
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  • Identify and resolve material, shader, texture, and rendering issues during asset integration.
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  • Support the development and maintenance of standardized material and rendering workflows.
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4. Asset Integration & Art-to-Engine Pipeline

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  • Import and configure models, textures, animations, prefabs, and other art assets within Unity.
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  • Identify and correct common integration issues related to scale, orientation, pivots, transforms, hierarchy, materials, and asset settings.
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  • Ensure assets comply with established art-to-engine standards before integration into training modules.
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  • Maintain proper prefab and scene discipline for efficient development and future updates.
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  • Coordinate with 3D Modeling, Sculpting, Texturing, and Technical Art teams to resolve asset-related issues.
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5. Training UI & HUD Implementation

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  • Design and implement training-oriented UI layouts within Unity.
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  • Create and configure:
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  • Training HUDs
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  • Menus
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  • Instruction panels
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  • On-screen guidance
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  • Labels and indicators
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  • Progress and status elements
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  • Basic interaction interfaces
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  • • Ensure UI is visually consistent with the overall simulator experience.
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  • • Ensure instructional UI remains readable and accessible at relevant training distances and screen resolutions.
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  • • Work with UX/UI designers and Unity developers to implement approved UI designs.
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  • • Maintain reusable UI prefabs and layout components where required.
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6. Scene Performance & GPU Optimization

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  • Profile Unity scenes to identify GPU and rendering performance bottlenecks.
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  • Optimize lighting, materials, textures, shaders, post-processing, draw calls, and scene complexity.
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  • Work within defined workstation GPU and memory budgets.
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  • Collaborate with Technical Artists, Unity Developers, and Simulation Engineers to resolve performance issues.
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  • Balance visual fidelity with real-time performance requirements without compromising critical training elements.
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7. Post-Processing & Visual Effects

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  • Configure appropriate post-processing effects for immersive surgical environments.
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  • Tune exposure, color grading, ambient effects, bloom, depth-related effects, and other approved visual treatments where applicable.
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  • Ensure post-processing supports visual clarity and realism without negatively affecting performance.
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  • Maintain consistent visual treatment across different training modules.
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8. Cross-Functional Collaboration

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• Work closely with:

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  • XR / Simulation Lead
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  • Unity Developers
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  • Technical Artists
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  • 3D Modelers
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  • Sculpting Artists
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  • Texturing Artists
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  • UI/UX Designers
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  • Simulation Engineers
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  • Clinical SMEs
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  • • Participate in art pipeline reviews, scene reviews, and development planning meetings.
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  • • Communicate technical dependencies, integration issues, and performance concerns proactively.
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  • • Incorporate artistic, technical, clinical, and usability feedback into scene development.
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9. Dev-Ready Scene Quality & Handoff

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  • Establish and enforce an art-to-engine handoff checklist for every training module.
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  • Conduct quality checks before scenes are handed over to Unity developers for module implementation.
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  • Verify:
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  • Asset scale and orientation
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  • Prefab structure
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  • Scene hierarchy
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  • Materials and textures
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  • Lighting
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  • Cameras
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  • UI layout
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  • Performance
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  • Naming conventions
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  • Asset dependencies
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  • • Sign off scenes as development-ready once defined quality and performance requirements are met.
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  • • Maintain quality standards without unnecessarily delaying development delivery.
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10. Version Control & Documentation

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  • Maintain Unity scenes, prefabs, materials, UI assets, and related files using Git/Git LFS or the approved version-control workflow.
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  • Follow project naming conventions, folder structures, scene organization, and asset management standards.
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  • Document scene configurations, lighting setups, performance considerations, and known dependencies where required.
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  • Ensure changes are traceable and maintainable throughout the project lifecycle.
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11. Innovation & Continuous Improvement

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  • Explore new Unity rendering, lighting, shader, UI, and look-development techniques.
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  • Contribute to improving the visual quality and performance of the surgical training simulator.
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  • Stay updated with developments in Unity, real-time rendering, technical art, XR/VR/AR, serious games, and simulation.
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  • Develop reusable scene templates, lighting rigs, materials, prefabs, and workflows to improve production efficiency.
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Qualifications and Experience:

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  • Diploma / Bachelor's degree / equivalent qualification in Game Art, 3D Design, Animation, Computer Graphics, Multimedia, Visual Effects, or a related field.
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  • 4–6 years of professional experience in Unity Look Development, Technical Art, Environment Art, or real-time 3D production.
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  • Strong professional experience working with Unity.
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  • Deep experience in at least one Unity rendering pipeline: URP or HDRP.
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  • Strong understanding of real-time lighting, materials, rendering, scene management, and optimization.
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  • Experience implementing UI within Unity.
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  • Experience with prefab, scene, hierarchy, and asset management workflows.
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  • Experience working within a multi-disciplinary art and engineering pipeline.
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  • Experience in surgical simulation, medical visualization, serious games, gaming, XR/VR/AR, or digital-twin projects will be an added advantage.
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Skills and Competencies:

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  • Strong proficiency in Unity and real-time 3D workflows.
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  • Strong understanding of URP or HDRP and real-time rendering principles.
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  • Strong lighting and environment look-development skills.
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  • Good understanding of PBR materials and shader configuration.
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  • Strong understanding of Unity scene and prefab organization.
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  • Good understanding of Unity UI systems and layout principles.
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  • Ability to configure and optimize post-processing effects.
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  • Understanding of GPU profiling and real-time performance optimization.
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  • Basic knowledge of Shader Graph is an advantage.
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  • Working knowledge of Git / Git LFS.
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  • Strong visual judgment and attention to detail.
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  • Ability to balance visual quality, usability, and technical performance.
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  • Strong communication and cross-functional collaboration skills.
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  • Ability to establish quality gates while maintaining development velocity.
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  • Passion for immersive technologies, simulation, digital art, robotics, and medical technology.
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Key Performance Indicators (KPIs):

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  • Visual quality and consistency of Unity training scenes.
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  • Timely delivery of development-ready scenes.
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  • Compliance with art-to-engine integration standards.
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  • Accuracy of asset scale, orientation, materials, lighting, and scene setup.
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  • Quality and usability of training HUDs and instructional UI.
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  • Unity scene performance against defined workstation GPU targets.
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  • Successful identification and resolution of rendering and integration issues.
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  • First-pass acceptance rate of scenes handed over to Unity development teams.
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  • Quality and reusability of scene templates, lighting rigs, prefabs, and workflows.
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  • Effective collaboration with art, engineering, clinical, and simulation teams.
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  • Contribution to improving the overall visual quality, usability, and performance of the immersive surgical training platform.
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