Job Opportunity Posted today Updated 28 Sep 2026

Visual Designer

Job Description

MathCo is a data and AI analytics and solutions company. Our consultants build brilliant things that too often reach the client looking like homework. Your job on the Cx & Adoption team: make the work look like it thinks. Decks that win the room, launch assets that make a data product feel like a product, and brand moments people screenshot.


WHAT YOU‘LL DO


  • Take a dense deck and give it a spine: hierarchy, rhythm, and one idea per slide.
  • Design the launch, not just the product: adoption assets, guides, and comms that get tools used.
  • Ship brand moments: social, events, campaigns, inside the MathCo system, with room to push it.
  • Give products their polish: iconography, illustration, and the layout details that usually die in a sprint.
  • Keep the libraries alive: templates and components people reach for because they‘re good.
  • Work with AI, design for it: generate, iterate, and art direct with AI tools; make AI products look trustworthy, not generic.
  • Show your work early and often: unfinished is fine; invisible isn‘t.


WHAT YOU‘LL BRING

  • A portfolio that makes us stop scrolling: 0–2 years in (internships count), taste beyond your years.
  • Typography and grid you can defend: not just apply. Tell us why the kerning is wrong.
  • An eye for the almost-right: the 2px misalignment, the off-palette grey, the widow on line three.
  • Figma and Adobe CC fluency: organized files, named layers, fast turnarounds.
  • Curiosity about data: because everything here has numbers behind it


NICE TO HAVE

  • Motion basics (After Effects).
  • An illustration style of your own.
  • A camera roll full of type and signage you photographed in the wild.
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